Tuesday, October 29, 2013
Thursday, October 24, 2013
The final drawing I made was set in
a dark arena. The background is made with cage bars with chains wrapping around
them. The chains help the viewer lead its eyes to the main part of the drawing;
this also creates great focal points leading to the main chess piece. The foreground of the drawing shows a “Bishop” chess
piece being annihilated by the main piece, the knight. I emphasized the feeling of defeat by having the bishop shattered into pieces; this
creates movement and rhythm by repeating the broken pieces. The broken pieces
also form a line at a 45-degree angle leading up to the knight; This also creates another focal point leading to the knight. The knight is also angled at a 45-degree
angle and is placed above the bishop to show power over its opponent. I drew the knight with the most value to force the viewer's eyes to the main piece.
To show realism in this drawing, I tried preventing myself from making too many outlines. As I look at a real knight chess piece, the values shown in the real chess piece shows value with only shadows. The proportion of the chess piece is the key to creating a highly realistic drawing. For example, the base height the chess piece is about the same height as the horse head. The width of the base is same size as the length of the body. The piece also has an exact amount of five horse hair strands running down the back of the chess piece.
Value also shows a key aspect in realism too. The left side of the chess piece is much brighter than the right side because the light is coming from the top left corner of the drawing. The main chess piece is centred to the right side of the drawing while the demolished bishop is centred at the bottom of the drawing. A scoreboard is placed in the middle of the drawing, but chains holding the scoreboard lead the viewers eyes down to the main piece. I drew value
To show realism in this drawing, I tried preventing myself from making too many outlines. As I look at a real knight chess piece, the values shown in the real chess piece shows value with only shadows. The proportion of the chess piece is the key to creating a highly realistic drawing. For example, the base height the chess piece is about the same height as the horse head. The width of the base is same size as the length of the body. The piece also has an exact amount of five horse hair strands running down the back of the chess piece.
Value also shows a key aspect in realism too. The left side of the chess piece is much brighter than the right side because the light is coming from the top left corner of the drawing. The main chess piece is centred to the right side of the drawing while the demolished bishop is centred at the bottom of the drawing. A scoreboard is placed in the middle of the drawing, but chains holding the scoreboard lead the viewers eyes down to the main piece. I drew value
The vertical steel bars in the
background are repeated to form a square arena to show pattern. By making many
steel bars like this, it represents a feeling the arena will be repeatedly used
for battles like this one. I noticed there was a large area of negative space
near the middle of the drawing; I then drew a scoreboard to cover the negative
space. There is also many other negative areas throughout the drawing, for this
reason, I drew small shattered pieces leftover from the demolished bishop
scattered around the chessboard.
Friday, October 4, 2013
Graphic designing is
important for artist looking into careers like graphics designer, Video game
designer, and possibly software design. Not only does graphic design help in
careers, but also it helps in many other situations. Graphic design could be
used for a job resume. Determining the equal space and layout throughout the
resume to look as professional as possible. This may also be helpful for
organization. Having all proper files and folders in the most convenient way
possible.
The logo I’ve created is a
“tribal” style dragon with graffiti text, and the entire logo reads “Stealth”.
Dragons relate to me because they are wise, fast, precise, and swift. There are
basically two parts to this logo, the dragon and the graffiti. The dragon
represents a traditional artistic feel as the graffiti represents a city and
street feel. By putting these two types of completely different cultures together,
they create a well-balanced logo of both traditional and modern art, which
dragons would represent.
I started creating this
logo by drawing a few rough sketches about dragons. Unfortunately, I never used
any of those sketches in this logo because they became too complex. As I’ve
noticed, many popular company’s logos are very simple and mostly 2-d. I was
unsure how I could possibly draw a dragon 2-d. Then I happen to come across
tribal art, which is very simple but gives the same feel of a complex piece of
art. Then I began to search tribal dragon drawings and began to work. I drew
more sketches in different angles, shapes, and sizes. I also wanted this logo
to have a street feel to it. Graffiti art was the first ideal type of artwork that came to mind.
I decided to create this logo based on a
gaming merchandise brand named “Razer”. Since this brand is based on gaming
merchandise, I've decided to name my brand “Stealth”. In many tactical,
strategy, adventure, and action games, "stealth" is a crucial skill that must be
used. Dragons are also quite stealthy themselves. At first, the whole logo was
just black, which didn't really bring the two art styles together. I
added a “pencil-sketch” texture and a gradient effect to the logo afterwards,
which gave great balance between the two parts of the logo. The texture also
gives a “sketchy” feel. The dragon and the text are lined up in a straight 90-degree
line. The gradient line also shows a somewhat 35-degree line through the middle
of the logo. The curved repeated lines in the dragon such as the scales, body,
and tail show a sense of rhythm.
How I stared to create this
logo was first sketching the outlines of the logo in my sketchbook. I then
photocopied that sketch and traced it on “Adobe Illustrator”. For each
different piece of the logo such as each letter of graffiti and the parts of
the dragon, I made layers for. By creating layers for each individual part, I
am able to freely move any part I want without interfering with other parts. By
the time I finished tracing the whole logo, I coloured the whole logo black.
Originally, that would be the final product, but I also had some free time, so
I began to play around with my logo by changing the textures, colour,
brightness, and eventually decided that this would be my final product.
I
am proud of the end result that I've made for this project. I don’t think I could
change this logo in any way. Having to finish this project made me increase my creativity
and helped me learn more about the tools I used like Adobe Illustrator. I know
that this will help me in the future.
Here is an extra drawing of a cobra.
Original Image
Group Drawing
The "Year 1" CyberARTS class created a group drawing using "charcoal". We made a famous piece by "Daumier" called "The Third Class Carriage".